Digital Game Box: The Digital Game Box serves as a central portal for educators and educational multipliers. Our overarching goal is to support you in fostering democratic identity, resilience, and (self-)efficacy in order to increase learners’ overall resilience towards conspiracy theories and disinformation. This is achieved by leveraging the motivating and engaging power of game-based learning approaches.
This protocol provides a comprehensive guide for gathering parliamentary datasets across multiple countries, setting out a structured and replicable approach for sourcing, selecting, and preparing parliamentary extracts. It is based on an executable code written in Python that uses the Selenium library to automate the downloading of PDF documents and was developed by Irene Baena Álvarez and Francisco Castillo Eslava, under the leadership of Alejandro Romero Reche at the University of Granada. While it has been developed in support of the project’s particular aims, it may be easily adapted for other parliaments, other time periods, and be used to study a wide range of different research topics unrelated to conspiracism. Potentially, it can be adjusted to collect data on absolutely any topic discussed in a parliament.
Publications
Newsletters, Leaflets, Flyers
Peer-reviewed publications
Peer-reviewed publications arising from the TaCT-FoRSED project
Further publications
Publications by members of the TaCT-FoRSED consortium, relevant to the topic of the project but not describing project results, nor funded by the project.
